Blob zaps a swarm of space bugs
The 1985 classic — rebuilt

STARQUAKE

From the great abyss of a black hole emerges a danger of awesome consequences. To the rescue: BLOB, hero of the moment.

Mission brief

Rebuild the core.
Save the planet.

Message has just reached Earth of an unstable planet emerging from a black hole somewhere at the edge of the galaxy. If the core of this planet is not rebuilt it will implode, causing the whole universe to go “Ka Boomf!” — Strewth, a Starquake…

512
Screens to explore
9
Core pieces
1
Brave blob

The story so far…

Issue #1
Comic panel
Somewhere at the edge of the galaxy…
Chapter 1

A danger of awesome consequences

A planet so unstable that if its core is not rebuilt, the resulting explosion will render the Galaxy a lifeless wasteland.

Chapter 2

But why Blob?

’Cause of his mind-blowing hybrid capabilities? Or the artificial intellect of his anti-brain? Nope — ’cause all the other guys have pranged their spaceships.

Comic panel
Bio-Logically Operating Being. Hero of the moment.
Comic panel
Golp — is he gonna succeed?
Chapter 3

Out to face danger he goes

Trusty spaceship, flightboard computer and galaxy A-Z. Chosen not for his super intelligence, nor his fearlessness, nor his super powers — his is the only spaceship available.

Chapter 4

Will he be in time?

Will he even get there? Or will the universe and Blob go blip? Gosharooties, who knows — but all these and many more answers must be questioned before it’s too late!!!

Comic panel
He’d better — there’s no other chance for the world.

Screenshots

{{ shotCounter }}

Same planet, funky new paint job

Forty years later

Enhanced graphics

Blob, every nasty and all 512 screens, redrawn by hand with backdrops behind them. Hit F8 mid-game to flip straight back to 1985 and see how far he’s come.

Orchestral score

Strings and brass where the Spectrum managed a beep — on the menus, on the computer report, and on the big finish. Golp, he’s gone symphonic.

A telly from 1985

F9 steps through scanlines, a phosphor glow and the full bowed tube. Three flavours of nostalgia, or none at all — it’s your call.

PAL and NTSC modes

F11 swaps 50Hz, the Spectrum original, for 60Hz. For silky-smooth action on modern displays and a 20% speed boost.

Joypad welcome

D-pad or thumbstick, A or right trigger to fire, B to lay a platform, X to swap. Or cursor keys. Or Q A O P, if your muscle memory never really left the eighties.

No faffing about

macOS, Windows and Linux, all AOT — native code, just like C++ and Z80 assembly. No .NET runtime. Download, run, crash-land.

How to play

Flightboard computer

Nine pieces of core are scattered across the planet and the core wants all of them. Find them, carry them home, try not to get eaten on the way. That’s the whole job — the hard part is the 512 rooms in between.

Getting about

  • ↑ ↓ ← → Move. Left Alt fires the laser. That’s the default and you need do nothing.
  • Pad D-pad or left stick, A to fire. Plug it in before you start and the options screen will spot it.
  • Q A O P The original Spectrum layout, Space to fire. Pick it on the options screen — or define all seven keys yourself.
  • P Pause. Q quits while you’re paused, Esc quits from anywhere. On the Spectrum layout those two are S and D.

The function keys

F3
Analogue walk: lean the stick further to walk faster
F5
Snaps a screenshot
F8
Redrawn artwork ↔ the 1985 original
F9
CRT: off → scanlines → phosphor → full tube
F10
Backdrops on or off, out on the planet
F11
50Hz ↔ 60Hz
F12
Fullscreen

Whatever you flip is remembered next time — Blob isn’t going to ask twice. On a Mac, hold fn unless you’ve told it function keys are function keys.

Ready, player one?

Download

Your system
{{ p.name }}
{{ p.req }}
Version
{{ version }}
Package
{{ p.package }}
Size
{{ p.size }}
Download for {{ p.name }}
Other builds